![]() ![]() NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is headingĪnd it will also remove the torpedo solution line This will remove the tails off of the 'ghost' contacts. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david)Īnd remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. Silent hunter 5 mods deutsch mod#This mod will add the radio message engine to the stock game or to Reaper7's UI-Boat v4.14 mod. You do not need this mod if you are using my UIs mod or Magnum Opus (MO) as the radio message engine is already built into it. This will add radio messages and campaign radio messages to the stock game or to Reaper7's UI-Boat v4.14Īn options file can be edited by the user (\Radio_Messages.cfg) to configure the radio messages. When a radio message is shown it will show using the stock radio message interface (a sound will be played also telling the user that a new radio message was received). These messages are not saved and you cannot review prior ones.ĭepending upon how the options file is setup time compression can be set to 1 when a radio message is displayed. This will show when a radio message is received: This mod is to be used in conjunction with Trevally's Campaign Radio Messages for OH IIįor the campaign radio messages or any other mod that utilizes my radio message layout and format The radio messages are available at any time (campaign or historic mission) The campaign radio messages are only available when a campaign game is being played (will not be available in Historic missions) The sound(s) played when a radio message is received can be changed to German voices by enabling the add-on mod 'Radio_Messages_1_2_0_German_Voices' after this one. YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!! Intelligent Random AI (IRAI) for SH5 by TheDarkWraith V1.2.0 - folder structure for sounds changed so as mod can pick a random sound from the folder when needed V1.1.0 - added standard radio messages ability Ruby2000's German translations of the radio messages for MO can be used with this. ![]() dsd files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. ![]() The changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith. This mod will bring new AI behavior to the aiplanes and ships in game. All airplanes have the ability to attack you now. If they have bombs and/or torpedoes then they will come and attack you if you are detected. Once they are out of bombs and/or torpedoes they will return to following their waypoints. Those airplanes that are armed with only a torpedo(es) will do a 'torpedo run' on you to fire their torpedo(es) (close to the water run). Ship's AI is 'smarter' now thanks to more states available and those states having sub-states bases on the crew's AI level (poor, novice, competent, veteran, or elite). The ship's AI has been greatly improved also. I went to great lengths to make anything that could be a random value random. ![]()
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